The Rules
Depending on the experience lasts 30 seconds until one minute. One player is the defender. He tries to avoid an Ippon of the offender by evading the attacks (Nuki). You can do it with Hiraki-Ashi and Okuri-Ashi, what is in my opinion very elegant. Another method are fast steps backward with Ayumi-Ashi. It is very japanese-like if you can evade with footwork.
Another method to avoid an attack is the use of Suriage or Kaeshi techniques. The defender shouldn't use Ukekata (Basic Blocking) all the time, because he wouldn't do it in a real fight. The offender must do an Ippon in the prescribed time. He should try all the techniques he is able to do, to become more flexible. Very important is good concentration to see an opportunity for a strike. The offender should NEVER stand still, because he is in a hurry. In fact the situation of Tsuba-Zeriai and Issoku-itto-no-maai is not good for the offender.
The Situation
To get a better understanding why this is exercise is important one should make some things clear. Imagine you are the Taisho of a Kendo team in a final match. Your team needs an Ippon to win the match. For the other team its enough to reach a draw. Now you have 30 seconds left. Its a difficult situation, after all the matches you have less physical and mental power and could easily make an mistake. You shouldn't be carelessly while doing Seme and a Strike. That's the same in Offence/Defence.
I always try to imagine this before I walk to the baseline when I am the offender.
My Keypoints
- fast Seme
- well-placed strikes, variety of Men, Kote, Do and Tsuki
- when the defender is doing Uke another place can be hit, I have to watch that clearly
- gain the ability to analyse the defender while striking
- as a defender: try to evade with footwork only (very japanese-ish)
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